We are proud to offer international shipping services that currently operate in over 200 countries and islands world wide. Nothing means more to us than bringing our customers great value and service. We will continue to grow to meet the needs of all our customers, delivering a service beyond all expectation anywhere in the world.
How do you ship packages?
Packages from our warehouse in China will be shipped by ePacket or EMS depending on the weight and size of the product. Packages shipped from our US warehouse are shipped through USPS.
Do you ship worldwide?
Yes. We provide free shipping to over 200 countries around the world. However, there are some locations we are unable to ship to. If you happen to be located in one of those countries we will contact you.
What about customs?
We are not responsible for any custom fees once the items have shipped. By purchasing our products, you consent that one or more packages may be shipped to you and may get custom fees when they arrive to your country.
How long does shipping take?
Shipping time varies by location. These are our estimates:
| Location |
*Estimated Shipping Time |
| United States |
10-30 Business days |
| Canada, Europe |
10-30 Business days |
| Australia, New Zealand |
10-30 Business days |
| Central & South America |
15-30 Business days |
| Asia |
10-20 Business days |
| Africa |
15-45 Business days |
*This doesn’t include our 2-5 day processing time.
Do you provide tracking information?
Yes, you will receive an email once your order ships that contains your tracking information. If you haven’t received tracking info within 5 days, please contact us.
My tracking says “no information available at the moment”.
For some shipping companies, it takes 2-5 business days for the tracking information to update on the system. If your order was placed more than 5 business days ago and there is still no information on your tracking number, please contact us.
Will my items be sent in one package?
For logistical reasons, items in the same purchase will sometimes be sent in separate packages, even if you've specified combined shipping.
If you have any other questions, please contact us and we will do our best to help you out.
Order cancellation
All orders can be cancelled until they are shipped. If your order has been paid and you need to make a change or cancel an order, you must contact us within 12 hours. Once the packaging and shipping process has started, it can no longer be cancelled.
Refunds
Your satisfaction is our #1 priority. Therefore, you can request a refund or reshipment for ordered products if:
- If you did not receive the product within the guaranteed time( 45 days not including 2-5 day processing) you can request a refund or a reshipment.
- If you received the wrong item you can request a refund or a reshipment.
- If you do not want the product you’ve received you may request a refund but you must return the item at your expense and the item must be unused.
We do not issue the refund if:
- Your order did not arrive due to factors within your control (i.e. providing the wrong shipping address)
- Your order did not arrive due to exceptional circumstances outside the control of Clumet (i.e. not cleared by customs, delayed by a natural disaster).
- Other exceptional circumstances outside the control of https://iverine.com
*You can submit refund requests within 15 days after the guaranteed period for delivery (45 days) has expired. You can do it by sending a message on Contact Us page
If you are approved for a refund, then your refund will be processed, and a credit will automatically be applied to your credit card or original method of payment, within 14 days.
Exchanges
If for any reason you would like to exchange your product, perhaps for a different size in clothing. You must contact us first and we will guide you through the steps.
Please do not send your purchase back to us unless we authorise you to do so.
The cook-the-oldest-jar-first rule genuinely changed how I think about my real pantry now, not just in the game.
Twelve shelf slots is such a smart constraint, it forces real tradeoffs instead of just hoarding everything.
The patience meter dropping when the household wants dinner and nothing's ready adds genuine tension to every night.
No account, no network, everything saved locally in the browser, meant I could jump straight into a run without any setup friction.
Fun little game, though I wish the run ledger showed which specific item I wasted most often across runs.
Getting to day 21 for the first time without wasting a single item felt genuinely satisfying.
Simple, addictive, exactly what a quick daily game should be.
🥫✨
The five-patience-left counter kept me genuinely anxious in a fun way during a rough stretch of the run.
I've tried a handful of little browser games before and most of them don't have any real strategic depth once you get past the first few minutes. This one does, the twelve shelf slots force you to actually plan purchases instead of just buying everything, and the food-ages-every-night mechanic means you can't just stockpile and forget about it. Getting to day 21 the first time without wasting anything took me three separate runs, and honestly the run ledger tracking my past attempts made me want to beat my own record.
The whole buy-well-cook-the-oldest-first tagline turned out to be the entire strategy, and it's genuinely well balanced.
Fun concept, though I wish there was a difficulty setting for a shorter or longer run than 21 days.
Everything saving in the browser meant I could close the tab mid-run and pick up exactly where I left off later.
The Resume Day button made jumping back into an in-progress run completely seamless.
Started a new run and was hooked within the first five minutes.
Clean, simple, genuinely fun little game.
🥫📅
The patience mechanic kept me motivated to actually plan ahead instead of scrambling every night.
What sold me on this game wasn't any single mechanic but how the whole thing mirrors real pantry management in a genuinely fun way. Twelve shelf slots forces real decisions about what to buy, the aging system means you can't ignore anything for too long, and the patience counter punishes you for letting the household go hungry. By my fourth run I'd internalized the cook-oldest-first habit so well I've actually started applying it to my real kitchen.
Straightforward rules, no confusion about what to do each turn.
The run ledger genuinely showed me a pattern in which items I kept letting expire.
Good game, three stars because the how-to-play rules could use a couple more worked examples upfront.
Getting to abandon a bad run and start fresh without losing my ledger history was a smart design choice.
Simple, well designed, genuinely replayable.
🥫🌿
The whole no-account, saved-locally approach meant I never had to sign up for anything just to play a quick game.
Fast to pick up, genuinely well thought through.
Twenty-one days felt like exactly the right length, long enough to build real strategy without dragging.
Fun overall, wish the shelf slots showed expiry countdowns a bit more prominently.
Straightforward and genuinely addictive for a quick daily play session.
The cook-the-oldest-jar-first strategy is exactly the kind of real-life habit this game quietly teaches.
🥫
The whole survive-to-day-21 framing gave the game a genuine sense of stakes without feeling stressful.
Simple, no fluff, exactly the kind of quick game I wanted.
I've played a lot of little browser management games over the years and most of them either get boring fast or throw too much complexity at you too early. This one nails the balance, twelve shelf slots is enough constraint to force real decisions without feeling overwhelming, and the aging mechanic creates genuine urgency without punishing you unfairly. The patience meter dropping when dinner isn't ready added a layer of tension I wasn't expecting from something this simple.
The run ledger is a smart touch, though I wish it showed a visual chart of my patience over the course of a run.
🥫✨
Loved how the whole game treats pantry management as a genuine strategic puzzle instead of a simple clicking exercise.
Solid, well designed, genuinely fun.
Good game, three stars since I lost track of which jar was oldest a couple times without a clearer sort option.
The no-network, saved-locally approach is such a smart, privacy-respecting way to handle a casual game.
Genuinely well designed and easy to pick back up after a break.
Great little game, the patience mechanic alone makes every night feel meaningful.
🥫🕰️
Most casual browser games I've tried lean too heavily on either pure luck or pure repetition. This one strikes a genuine balance, the twelve shelf slots and food-aging system create real strategic tension, the patience meter adds stakes without feeling punishing, and the run ledger gives you something to actually improve on over multiple attempts. Getting from a chaotic first run to a clean day-21 finish without wasting anything felt like a genuine skill progression, not just luck.
The abandon-run option let me cut my losses on a genuinely doomed run without feeling like I'd wasted my time.
Good game, wish the rules page explained the patience mechanic a bit more clearly upfront.
Clean, simple, genuinely well thought out.
The buy-well half of the strategy took me a couple runs to really internalize, but once it clicked the whole game opened up.
🥫📋
The whole game feels comprehensive without feeling overwhelming to actually learn.
Started my first run and had a genuine strategy figured out within a few minutes.
Good game, wish the shelf slots let you sort by expiry date automatically.
The whole cook-it-before-it-turns tagline genuinely sums up the core loop perfectly.
Really well made, genuinely addictive little game.
🥫🤍
The patience-left counter genuinely made me change my whole shopping strategy mid-run.
What sold me on this game was how honestly it simulates a real pantry dilemma. The twelve shelf slots meant I had to constantly weigh new purchases against what was already aging, and the patience meter dropping on nights I didn't cook the oldest item first genuinely taught me the discipline the tagline promises. By the third run I'd built a real mental model of the game and finally made it to day 21 with everything used.
The five-patience-left starting number felt like exactly the right amount of forgiveness for a first-time player.
Consistently well balanced, no part of the game feels unfair.
Good game, three stars because progress saved locally means it doesn't carry over automatically if I switch computers.
The run ledger alone makes this feel more thoughtfully built than a plain one-off casual game.
Exactly the kind of comprehensive, genuinely fun little game I was looking for.
🥫🌿
Loved how the game builds real strategy from something as simple as a pantry shelf.
Clean, thorough, genuinely well designed.
The run ledger tracking past attempts genuinely told me what to change before I even asked.
Great game, though I'd like an option to name and save a specific favorite run for reference.
Playing this during a break has never felt this satisfying.
🥫🌟
The whole game feels like it was built by someone who actually understands the small stresses of real pantry management.
Really well built, hooked me for way longer than I expected from a quick browser game.
Good game, would like a small notes field to jot down strategy ideas between runs.
The cook-oldest-first mechanic genuinely made me think about how I manage my own real kitchen.
I've been looking for a quick, genuinely engaging browser game to play during short breaks and this one delivers exactly that. The twelve shelf slots create real tension around every purchase decision, and the patience meter dropping on nights I let something go to waste kept me honest about my strategy. The run ledger comparing my attempts has already turned into a small personal challenge to beat my previous best.
Everything saved exactly where I left it, no surprises resuming a run later.
🥫
The Start A New Run button genuinely delivered a fresh, replayable challenge every time.
Genuinely one of the more thoughtfully built casual browser games I've come across.
Good game, wish the rules page flagged which items typically age fastest.
Quick to pick up, genuinely engaging.
🥫✨
The whole survive-21-days framing made this feel like a real challenge rather than a static puzzle.
Worked exactly as shown, no surprises.
As someone who's never really enjoyed management-style browser games before, the simplicity of Shelf Life's core loop genuinely won me over. The twelve shelf slots kept the decisions manageable, and the patience meter gave me a clear, honest signal about whether my strategy was working before I got too far into a doomed run.
The abandon-run option genuinely saved me from grinding out a run I'd already lost.
Clear, thorough, genuinely fun.
🥫🤍
The whole no-network, browser-saved approach genuinely matched how I like a quick casual game to work.
Good game, wish the shelf slots let you preview an item's remaining days before buying more.
Simple to pick up, genuinely engaging once running.
This is easily the most well-balanced pantry management game I've played, covers real tradeoffs without ever feeling unfair.
The patience meter saved more than one run when I noticed it dropping early and adjusted my strategy.
🥫📖
Great balance of real strategy and genuinely satisfying casual gameplay.
Good game, three stars because I wish the run ledger showed a percentage complete for each attempt.
The whole thing feels quietly well engineered, genuinely thoughtful game design.
I picked this up expecting a throwaway five-minute distraction and ended up playing through six full runs in one sitting. The twelve shelf slots genuinely force meaningful tradeoffs, buy too much of one thing and you're wasting shelf space that could hold something perishable, buy too little and the patience meter starts dropping fast. Getting to day 21 clean on my sixth attempt felt like a real, earned accomplishment rather than luck.
The abandon-run option is a gentle way to actually reset a bad strategy instead of grinding through a lost cause.
Reliable, well made, exactly as shown.
The run ledger and local saving combination means I always have a current record of my progress ready to reference.
Decent game, wish there was a way to export or share a completed run's stats.
🥫🌱
The cook-it-before-it-turns framing set expectations perfectly before I even started my first run.
Simple to pick up, genuinely engaging once complete.
The twelve-shelf-slot limit gave me a real, honest way to judge whether a purchase was worth it.
Loved every run of this game, genuinely well built.
Solid game, though the how-to-play section could use a bit more detail on what triggers patience loss exactly.
🥫
I test a lot of small casual games for fun and most pantry or cooking-themed browser games are shallow clicking exercises with no real strategy underneath. This one is different, the twelve-shelf-slot limit genuinely forces you to think ahead about what you're buying, the aging mechanic punishes procrastination fairly, and the patience meter creates real stakes without feeling arbitrary. The no-account, browser-saved design is genuinely the standout, I could just start playing immediately without any signup friction.
The patience mechanic kept things feeling structured without ever forcing an unfair loss.
Great little game, genuinely well thought out.
The run ledger found a pattern in my strategy I hadn't noticed before checking my past attempts.
Really solid, though I'd like a small progress summary across all runs in one view.
🥫🕊️
The whole local-only, no-network approach made this the casual game I actually trusted to just pick up and play.
This is the kind of simple, well-balanced casual game I wish more browser games modeled themselves after.
Efficient, thorough, genuinely fun.
The shelf-slot management genuinely surprised me with how much real strategy it required.
Genuinely a smart, well-built little game.
Good overall, wish there was a quick-print option for a completed run's summary.
🥫🤍
Every part of this game does exactly what it should, buy, cook, survive, and track.
The whole game landed exactly as thoughtful and well-balanced as it looked at first glance.
I came into this expecting a basic clicking game and instead found something that genuinely respects real strategic thinking, a limited number of shelf slots, a fair but punishing aging mechanic, a patience meter that adds real stakes, and a run ledger that actually gives you something to improve on. The no-account, browser-saved design is genuinely the standout, it's the kind of frictionless entry most casual games skip entirely.
The abandon-run option is such a calm, structured way to actually cut losses instead of grinding out a doomed run.
Great step up from the plain clicking games I've played before.
🥫
Good game, though I'd have liked a confirmation before Abandon Run clears the whole progress.
The whole section on the aging mechanic genuinely reshaped how I think about real pantry stock now.
Strong little game, just wish there was a dark mode for playing at night.
Solid overall, three stars since the ledger skipped logging one run for no clear reason.
Nice concept, needed a bit more transparency about how patience loss gets calculated exactly.
Good game, wish it gave a small summary of my strategy before starting the next run.
Solid game, three stars because progress didn't carry over when I switched browsers.
Good concept overall, though the shelf slots could use clearer labeling for item categories.
Genuinely solid, three stars since the how-to-play section felt a touch short for what I expected.